David Canela Game & Audio Design
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  • Home
  • Blog
  • About me
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    • Favourite Games
  • Games
    • Modsork (current)
    • Wack-a-Doo
    • Mahjong Diamonds (es)
    • Poker World Tour (es)
    • Nefarious Ned
    • FENRIR
    • NADROM (Board Game)
    • Odd Dog (Board Game Mod)
    • Burrito Bison (Analysis)
    • Hotel (Level; WIP)
  • Audio
    • Wack-a-Doo
    • Nefarious Ned
    • FENRIR
    • Poker World Tour
    • Elumnia
    • Die Unschuldigen (film)
    • AudioVariator
    • Other Music
  • Contact

Blog

  • 02/03/2017 - Tweaking MODSORK's Range Indicator
  • 01/21/2017 - Using a Game's Fiction to Work Around Interface Limitations
  • 08/10/2016 - Aligning Player Abilities with the Game's Core
  • 04/07/2016 - Menus, a Tutorial & a Swear-Word Filter: Unusual Priorities Explained
  • 10/12/2015 - 6 Game Events in 6 Months: Post-Mortem
  • 04/25/2015 - Paid Mods: A Blessing or a Curse?
  • 03/25/2015 - Some Thoughts on Common Next-Gen Gripes
  • 01/17/2015 - Dragon Age: Inquisition Interface Intermezzo
  • 11/25/2014 - Music Choices: Subverting Expectations
  • 10/30/2014 - The Sound of Dark Souls
  • 10/17/2014 - Hello World / Implementing Game Audio
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